@startuml
sprite $tooth [48x48/16] {
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00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000000
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00000000005FFFFFFFFF00000006FFFFFFFFE00000000000
00000000003FFFFFFFFB00000002FFFFFFFFC00000000000
00000000000FFFFFFFF700000000EFFFFFFF900000000000
00000000000DFFFFFFF300000000AFFFFFFF600000000000
00000000000AFFFFFFF0000000006FFFFFFF400000000000
000000000007FFFFFFB0000000002FFFFFFF100000000000
000000000004FFFFFF70000000000EFFFFFE000000000000
000000000001FFFFFF30000000000AFFFFFB000000000000
000000000000EFFFFF000000000006FFFFF7000000000000
000000000000AFFFFB000000000002FFFFF3000000000000
0000000000006FFFF7000000000000EFFFF0000000000000
0000000000000CFFC00000000000005FFF60000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TOOTH(_alias) ENTITY(rectangle,black,tooth,_alias,FA5 TOOTH)
!define FA5_TOOTH(_alias, _label) ENTITY(rectangle,black,tooth,_label, _alias,FA5 TOOTH)
!define FA5_TOOTH(_alias, _label, _shape) ENTITY(_shape,black,tooth,_label, _alias,FA5 TOOTH)
!define FA5_TOOTH(_alias, _label, _shape, _color) ENTITY(_shape,_color,tooth,_label, _alias,FA5 TOOTH)
skinparam folderBackgroundColor<<FA5 TOOTH>> White
@enduml